Playtest Results, Hits and misses.


So over the weekend I received my 4 playtest feedback sheets from my 4 testers.  They all seemed to enjoy the basic gist of the game, however the most common feedback was the camera really needs to be more flexible for it to work.  I can't say I disagree.  Unfortunately, it is not something I have had the time to implement and will have to submit without it.  I'm still struggling with certain other aspects of the game as well.  The highscores file does not do what I want it to.  It at one point saved a single score once, a test score of 28 seconds, but has never recorded anything else again and doesn't display to the highscore panel.  I will continue to attempt to fix this in my last few hours on the project, but if I fail at getting it working, I will remove the section from the build I submit.  Otherwise the game works as intended at this point.  One last thing to do other than the highscores is to fix up some menu scaling issues, but that will be a quickly acheived task.  After submission I plan on continuing work on the game, and the camera and character controls.  For the time being, I'm aiming to submit something that works.  And that I can do.

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